[b][u][size=120][color=#e74c3c]Rules[/color][/size][/u][/b]
1. Don't attempt to exploit the server or act with malicious intent towards it.
2. Don't randomly kill someone. (Known as RDM - Random Death Match)
3. Don't harass or annoy other players. This includes being racist or purposefully trying to offend others.
4. Don't spam. This includes voice chat, OOC chat, adverts, or any other methods of communication.
5. Don't prop abuse. This includes prop climb, surf, kill, block, bridge, push, trap or spam.
6. Don't use an inappropriate RP name.
7. Leave the admins to do their jobs, if they're busy then be patient and wait for them to finish.
8. Staff have the final say, if you believe they are wrong, report it to the forums section named, "Jedi vs Sith" then "Report a Staff member", and follow the template".
9. The server is newly released. Please keep in mind the rules will constantly update and change.
10. NLR time is 5 minutes. (New Life Rule)
11. Overall, use common sense and have fun. Don't go around saying "This isn't in the rules, so it can be done", that is depending on what your doing. If you think something should be added within the rules, let a staff member know, or you can go make a suggestion on the suggestions tab under the Jedi vs Sith bracket.
12. Don't warp abuse. Make sure you only warp at the warp platforms.
13. Do not warp while in combat. Must be out of combat for a minute before you can warp again.
14. ERP is not allowed.
[size=120][u][b][color=#f1c40f]Raiding Rules[/color][/b][/u][/size]
1. 1 life for attackers.(Unless 2 life raid is called)
2. Defenders have unlimited lives. (However NLR time for defenders is 5 minutes.)
3. Raids may last up to only 30 minutes. Once the raid has surpassed 30 minutes, the raid is called off and defenders win automatically.
4. Gold VIP's have the special ability to use VIP Force Heal. To do this, they may type /advert Force Heal. (G-VIPS only get 1 Force Heal per raid, and must be away from all combat for 10 seconds to do so.)
5. Do not constantly run to stall raids. Obviously you may attempt to run, or dodge, but try not to continuously Leap away as it will just stall out raids, and no one likes people who constantly runs away.
6. Raids can only take place every 30 minutes.
7. Raids cannot begin if the Ratio is very unbalanced. (EXAMPLE: 10 Sith v 5 Jedi, this is unbalanced). A raid cannot begin if there is a 5 person difference.
8. No Combat Warping. (Means warping out of combat clearly as someone is attacking you)
9. No entering a raid after 5 minutes of it beginning.
[size=120][color=#9b59b6][b][u]PK Rules[/u][/b][/color][/size]
1. Only Sith can challenge people to a PK Duel. (Doesn't mean a Jedi can't accept a duel but they can't challenge anyone for RP reason)
2. The Duel must be overseen by a Senior Admin+
3. Both fighters HP will be 1000 HP.
4. Both fighters must agree on the rules of the duel. This can be whether they are walking or running, or force powers allowed or not, etc.
5. They duel must take place inside the Dueling Arena where no interruption can happen.
6. If you lose the PK duel you will lose 20 levels, your RP name, and job that you died on.
[color=#e67e22][size=120][u][b]Faction Overthrow Rules[/b][/u][/size][/color]
[b][u][size=120][color=#3498db]Jedi[/color][/size][/u][/b]
Faction "overthrows" are a lot different compared to Sith. How to removed the Grandmaster who is currently in power is through a vote. Majority of the Jedi Council must be on and present when the vote happens. In order to remove the Grandmaster the vote must be in majority. A Supervisor+ must oversee the voting to make sure it is done right. If the vote fails the Grandmaster remains in power but the current Jedi Council will not be punish for voting. If the vote pass than the current Grandmaster will be removed and the Council will than do another majority vote on who the next Grandmaster will be.
[color=#e74c3c][u][b][size=120]Sith[/size][/b][/u][/color]
1. In order to overthrow you must be a Darth+ with at least 5 supporters.
2. You must talk to a Supervisor+ before attempting the overthrow to get the approval.
3. Do not overthrow just to overthrow. Only do it if you plan on taking the responsibility of leading the Sith.
4. Once the overthrow is initiated the planet where the battle is currently taking place will be removed from the warp allowing no one too enter the planet.
5. Everyone on the opposing side will be able to get PK. Only the Emperor is up for PK on the defenders side.
6. The rebels are allowed to surrender at anytime. (Doesn't mean the Emperor still can't PK them)
7. If the Emperor is killed than the person who called overthrow will become the new Emperor.
8. Force abilities like heal or group heal is not allowed due to making the overthrow last a lot longer.
[size=120][color=#2ecc71][u][b]Organization Rules[/b][/u][/color][/size]
1. Organization members must all be apart of the same faction. (This means Jedi and Sith cannot be in a Organization together).
2. You cannot have Organization War with another Organization within your Faction, only opposite factions.(Referring to rule 2, only over capturing points, but no straight up "WARS").
3. Being a Leader of an Organization, or high rank in a organization does not give you right to boss any faction members around unless you are partaking in a Organization War, or Territory Flag capture.
4. "Organization War's" are battles between Organization's of opposite factions. (Must have decent reasons to start a war with a organization, don't be idiots. - Wars must stay out of reach of regular RP, no Org wars on home planets).
[size=120][color=#1abc9c][u][b]Roleplay Guidelines[/b][/u][/color][/size]
[u][b][size=120][color=#3498db]Jedi[/color][/size][/b][/u]
Must do trials to rank up no matter what, unless you are ranking up to council and the faction leader does not want to grant trials.
Only Master+ can rank people up to the next rank, but a Knight+ can do the trials as long as they ask a Master+.
Faction Leader has the final say so in everything if they so desire.(That is, as long as they are following the rules set in place by staff)
You do not necessarily need a master of your own in order to rank up, just as long as there is a Master+ presented when trials are being done.
Jedi may also use Dark Inner Blades just as Sith may. However, may only use colors: Green, Blue, Yellow, Purple, White. Please keep in mind the Faction Leader can restrict certain colors to certain roles. White and Purple Crystals/White are only given on rare RP occasions.(Can only be given from a staff member if they see fit in the certain RP situation, Senior Admin+)
[size=120][u][b][color=#f39c12]Knight Trials[/color][/b][/u][/size]
1. Guardian: Must duel 2 other Padawans in a 2v1 where the other two Padawans both have 200 hp each, while the trainee has 500. (In case of no staff member being on, you may count the differences in HP to decide how the trial turns out, the Trainee needs proof from the Master+ who allowed the trials to be done). Then must recite the Jedi Code.
2. Consular: Must know the HP of all Sub Classes. Recite the Jedi Code, and must keep 1 Padawan alive in a 2 v 3. The 4 Padawans will fight while you make sure one of your teammates do not die. (In case of no staff member being on, you may count the differences in HP to decide how the trial turns out, the Trainee needs proof from the Master+ who allowed the trials to be done).
3. Shadow: Must successfully go to Korriban, steal 1 holocron, and get it back to the Jedi Vault and store it, must also defeat 1 Sith Apprentice in battle. Recite the Jedi code as well. The Trainee must have correct Shadow HP.
4. Sentinel: Must defeat 3 different Padwans in a same HP duel in a row.. (Must Recite the Jedi Code)
[color=#e74c3c][size=120][u][b]Sith[/b][/u][/size][/color]
Must do trials to rank up no matter what, unless you are ranking up to council and the faction leader does not want to grant trials.
Only Darth+ can rank people up to the next rank, but a Lord+ can do the trials as long as they ask a Darth+.
Faction Leader has the final say so in everything if they so desire.(That is, as long as they are following the rules set in place by staff)
You do not necessarily need a master of your own in order to rank up, just as long as there is a Darth+ presented when trials are being done.
May also use Dark Inner Blades. However, may only use colors: Red, Orange,Purple, White. Please keep in mind the Faction Leader can restrict certain colors to certain roles. White and Purple Crystals are only given on rare RP occasions.(Can only be given from a staff member if they see fit in the certain RP situation, Administrator+)
[color=#d35400][size=120][u][b]Lord Trials[/b][/u][/size][/color]
1. Warrior: Must duel 2 other Apprentices in a 2v1 where the other two Apprentices both have 200 hp each, while the trainee has 500. (In case of no staff member being on, you may count the differences in HP to decide how the trial turns out, the Trainee needs proof from the Darth+ who allowed the trials to be done). Then must recite the Sith Code.
2. Sorcerer: Must know the HP of all Sub Classes. Recite the Sith Code, and must keep 1 Apprentice alive in a 2 v 3. The 4 Apprentices will fight while you make sure one of your teammates do not die. (In case of no staff member being on, you may count the differences in HP to decide how the trial turns out, the Trainee needs proof from the Darth+ who allowed the trials to be done).
3. Assassin: Must successfully go to Tython, steal 1 holocron, and get it back to the Sith Vault and store it, must also defeat 1 Jedi Padawan in battle. Recite the Sith code as well. The Trainee must have correct Assassin HP.
4. Maruader: Must defeat 3 different apprentices in a same HP duel in a row.. (Must Recite the Sith Code)
Rules
1. Don't attempt to exploit the server or act with malicious intent towards it.
2. Don't randomly kill someone. (Known as RDM - Random Death Match)
3. Don't harass or annoy other players. This includes being racist or purposefully trying to offend others.
4. Don't spam. This includes voice chat, OOC chat, adverts, or any other methods of communication.
5. Don't prop abuse. This includes prop climb, surf, kill, block, bridge, push, trap or spam.
6. Don't use an inappropriate RP name.
7. Leave the admins to do their jobs, if they're busy then be patient and wait for them to finish.
8. Staff have the final say, if you believe they are wrong, report it to the forums section named, "Jedi vs Sith" then "Report a Staff member", and follow the template".
9. The server is newly released. Please keep in mind the rules will constantly update and change.
10. NLR time is 5 minutes. (New Life Rule)
11. Overall, use common sense and have fun. Don't go around saying "This isn't in the rules, so it can be done", that is depending on what your doing. If you think something should be added within the rules, let a staff member know, or you can go make a suggestion on the suggestions tab under the Jedi vs Sith bracket.
12. Don't warp abuse. Make sure you only warp at the warp platforms.
13. Do not warp while in combat. Must be out of combat for a minute before you can warp again.
14. ERP is not allowed.
Raiding Rules
1. 1 life for attackers.(Unless 2 life raid is called)
2. Defenders have unlimited lives. (However NLR time for defenders is 5 minutes.)
3. Raids may last up to only 30 minutes. Once the raid has surpassed 30 minutes, the raid is called off and defenders win automatically.
4. Gold VIP's have the special ability to use VIP Force Heal. To do this, they may type /advert Force Heal. (G-VIPS only get 1 Force Heal per raid, and must be away from all combat for 10 seconds to do so.)
5. Do not constantly run to stall raids. Obviously you may attempt to run, or dodge, but try not to continuously Leap away as it will just stall out raids, and no one likes people who constantly runs away.
6. Raids can only take place every 30 minutes.
7. Raids cannot begin if the Ratio is very unbalanced. (EXAMPLE: 10 Sith v 5 Jedi, this is unbalanced). A raid cannot begin if there is a 5 person difference.
8. No Combat Warping. (Means warping out of combat clearly as someone is attacking you)
9. No entering a raid after 5 minutes of it beginning.
PK Rules
1. Only Sith can challenge people to a PK Duel. (Doesn't mean a Jedi can't accept a duel but they can't challenge anyone for RP reason)
2. The Duel must be overseen by a Senior Admin+
3. Both fighters HP will be 1000 HP.
4. Both fighters must agree on the rules of the duel. This can be whether they are walking or running, or force powers allowed or not, etc.
5. They duel must take place inside the Dueling Arena where no interruption can happen.
6. If you lose the PK duel you will lose 20 levels, your RP name, and job that you died on.
Faction Overthrow Rules
Jedi
Faction "overthrows" are a lot different compared to Sith. How to removed the Grandmaster who is currently in power is through a vote. Majority of the Jedi Council must be on and present when the vote happens. In order to remove the Grandmaster the vote must be in majority. A Supervisor+ must oversee the voting to make sure it is done right. If the vote fails the Grandmaster remains in power but the current Jedi Council will not be punish for voting. If the vote pass than the current Grandmaster will be removed and the Council will than do another majority vote on who the next Grandmaster will be.
Sith
1. In order to overthrow you must be a Darth+ with at least 5 supporters.
2. You must talk to a Supervisor+ before attempting the overthrow to get the approval.
3. Do not overthrow just to overthrow. Only do it if you plan on taking the responsibility of leading the Sith.
4. Once the overthrow is initiated the planet where the battle is currently taking place will be removed from the warp allowing no one too enter the planet.
5. Everyone on the opposing side will be able to get PK. Only the Emperor is up for PK on the defenders side.
6. The rebels are allowed to surrender at anytime. (Doesn't mean the Emperor still can't PK them)
7. If the Emperor is killed than the person who called overthrow will become the new Emperor.
8. Force abilities like heal or group heal is not allowed due to making the overthrow last a lot longer.
Organization Rules
1. Organization members must all be apart of the same faction. (This means Jedi and Sith cannot be in a Organization together).
2. You cannot have Organization War with another Organization within your Faction, only opposite factions.(Referring to rule 2, only over capturing points, but no straight up "WARS").
3. Being a Leader of an Organization, or high rank in a organization does not give you right to boss any faction members around unless you are partaking in a Organization War, or Territory Flag capture.
4. "Organization War's" are battles between Organization's of opposite factions. (Must have decent reasons to start a war with a organization, don't be idiots. - Wars must stay out of reach of regular RP, no Org wars on home planets).
Roleplay Guidelines
Jedi
Must do trials to rank up no matter what, unless you are ranking up to council and the faction leader does not want to grant trials.
Only Master+ can rank people up to the next rank, but a Knight+ can do the trials as long as they ask a Master+.
Faction Leader has the final say so in everything if they so desire.(That is, as long as they are following the rules set in place by staff)
You do not necessarily need a master of your own in order to rank up, just as long as there is a Master+ presented when trials are being done.
Jedi may also use Dark Inner Blades just as Sith may. However, may only use colors: Green, Blue, Yellow, Purple, White. Please keep in mind the Faction Leader can restrict certain colors to certain roles. White and Purple Crystals/White are only given on rare RP occasions.(Can only be given from a staff member if they see fit in the certain RP situation, Senior Admin+)
Knight Trials
1. Guardian: Must duel 2 other Padawans in a 2v1 where the other two Padawans both have 200 hp each, while the trainee has 500. (In case of no staff member being on, you may count the differences in HP to decide how the trial turns out, the Trainee needs proof from the Master+ who allowed the trials to be done). Then must recite the Jedi Code.
2. Consular: Must know the HP of all Sub Classes. Recite the Jedi Code, and must keep 1 Padawan alive in a 2 v 3. The 4 Padawans will fight while you make sure one of your teammates do not die. (In case of no staff member being on, you may count the differences in HP to decide how the trial turns out, the Trainee needs proof from the Master+ who allowed the trials to be done).
3. Shadow: Must successfully go to Korriban, steal 1 holocron, and get it back to the Jedi Vault and store it, must also defeat 1 Sith Apprentice in battle. Recite the Jedi code as well. The Trainee must have correct Shadow HP.
4. Sentinel: Must defeat 3 different Padwans in a same HP duel in a row.. (Must Recite the Jedi Code)
Sith
Must do trials to rank up no matter what, unless you are ranking up to council and the faction leader does not want to grant trials.
Only Darth+ can rank people up to the next rank, but a Lord+ can do the trials as long as they ask a Darth+.
Faction Leader has the final say so in everything if they so desire.(That is, as long as they are following the rules set in place by staff)
You do not necessarily need a master of your own in order to rank up, just as long as there is a Darth+ presented when trials are being done.
May also use Dark Inner Blades. However, may only use colors: Red, Orange,Purple, White. Please keep in mind the Faction Leader can restrict certain colors to certain roles. White and Purple Crystals are only given on rare RP occasions.(Can only be given from a staff member if they see fit in the certain RP situation, Administrator+)
Lord Trials
1. Warrior: Must duel 2 other Apprentices in a 2v1 where the other two Apprentices both have 200 hp each, while the trainee has 500. (In case of no staff member being on, you may count the differences in HP to decide how the trial turns out, the Trainee needs proof from the Darth+ who allowed the trials to be done). Then must recite the Sith Code.
2. Sorcerer: Must know the HP of all Sub Classes. Recite the Sith Code, and must keep 1 Apprentice alive in a 2 v 3. The 4 Apprentices will fight while you make sure one of your teammates do not die. (In case of no staff member being on, you may count the differences in HP to decide how the trial turns out, the Trainee needs proof from the Darth+ who allowed the trials to be done).
3. Assassin: Must successfully go to Tython, steal 1 holocron, and get it back to the Sith Vault and store it, must also defeat 1 Jedi Padawan in battle. Recite the Sith code as well. The Trainee must have correct Assassin HP.
4. Maruader: Must defeat 3 different apprentices in a same HP duel in a row.. (Must Recite the Sith Code)
King Charles